6.13.1.6. Audio tab

../_images/screen_ribbon_audio.png

There are buttons for functions related to BGM and SE.

BGM/SE:

Select the type of audio you want to work with.

Open:

Open an audio file from your device. (Supported formats: mp3, wav)

Remove:

Deletes the audio selected in the audio list.

Play:

Play audio.

Stop:

Stop audio.

audio list:

Manage open audio files. You can preview the audio by selecting it.

seek bar:

Specifies the position of the audio to play.

Volume:

Adjusts the volume of the selected audio.

audio state:

Select how to register the selected audio in the animation project.

pitch:

Adjusts the pitch of the selected audio.

Hint

Starting with ver 2.1.0, you can also use the keyframe registration window displayed by right-clicking on other objects. However, only audio can be registered while the audio tab is open .

Basically, it is easier to understand and more convenient to use the Register keyframe button in the tab, but please use it properly.

Note

The playback/stop operation here is not reflected in the animation project. It’s just a preview.