5. Feature

5.1. Available features

The main things you can do with this app are:
  • To load VRM files (also supports VRM height information display)

  • VRM bone operation (For now, only IK operation is possible in order to experience a steady and easy operation)

  • Loading and transforming 3D model files such as FBX, Obj, and STL [1]

  • Loading and transforming 2D images such as jpg, png, and gif

  • Camera, light, effects, post-processing (screen effects) available (Unity feature)

  • Audio support (MP3, wav) [2]

  • VRM and other objects can be linked and moved

  • Only VRM poses can be saved/loaded to files

  • Animation can be created (using a simple timeline and keyframe method)

  • Animation can be created (using a simple timeline and keyframe method)

  • The screen size of the WebGL part can be changed freely

  • Save current screen as screenshot

  • You can shoot and save the current screen as a video (of course, you can also save the animation)

  • Supports multiple languages (Japanese, English, Esperanto, others to be added in the future)

  • Google’s MediaPipe can automatically detect and reproduce poses from camera images with AI [3]

  • Web video text track format (WebVTT) subtitle editing supported (from ver 1.2.0)

  • Use in VR/AR space with VR devices (from ver 2.3.0) [3]

  • Support for loading and saving Google Drive (from ver 2.3.0)

  • Some pages are optimized for mobile devices (from ver 2.8.0)


5.2. Not available features

What this app can’t do in the current version (2.0.0) is as follows.
  • Due to Unity’s specifications, each OS’s native drawing is comparable to that of consumer machines (WebGL environment’s drawing performance is considerably lower than those)

  • 3D object opacity (unable to express due to Unity’s WebGL specification, 2D objects can)

  • Posing by directly rotating each bone of VRM (so-called FK)

  • Loading Unity, MMD/MMM animation files, motion files, etc. (animation data included in fbx can be loaded)

  • Loading VRoid from VRoidHub (VRoidSDK is only C#, so it is impossible from HTML for security reasons)

  • Editing, processing and saving VRM (not supported because it is not the purpose of this application)

  • Direct reading of VRM, FBX, Obj, etc. on the net (there are restrictions as it is a web application)

  • Loadng ogg (Ogg Vorbis) audio files (Unity’s WebGL does not support ogg streaming in the first place)

Note

In the future, if the assets and libraries used are upgraded, it may be possible to use this application as well. note that.