VRMViewMeister

table of contents:

  • 1. Introduction
  • 2. Prerequisites for Use
  • 3. Operating environment
  • 4. How to install
  • 5. Feature
  • 6. Screen configuration
  • 7. General usage
    • 7.1. User flow
    • 7.2. App operation
    • 7.3. File manipulation
    • 7.4. How to use 3D model
  • 8. Usable object
  • 9. Property list
  • 10. Manipulating Objects
  • 11. Pose and Motion
  • 12. Animation
  • 13. Project settings
  • 14. Special operation
  • 15. Screenshot
  • 16. Video
  • 17. Edit Subtitles
  • 18. VR and AR
  • 19. Setting
  • 20. Support for cloud storage
  • 21. VRoid Hub
  • 22. Others
VRMViewMeister
  • 7. General usage
  • View page source

7. General usage

We will explain how to use and utilize this app in general. A detailed explanation of each will be provided with a link to the page.

In addition, a reverse lookup manual is also posted on Google Docs. This page will be updated from time to time, so please refer to it.

VRMViewMeister function reverse lookup manual

https://docs.google.com/document/d/1uYCyd3d_aeP4wTTQUXTsRqGKMl0LuJ_JZ5tfoInY4r4/edit?usp=sharing

table of contents:

  • 7.1. User flow
  • 7.2. App operation
    • 7.2.1. (Web application version) Use in a separate window from the browser
    • 7.2.2. Change screen resolution
      • 7.2.2.1. Take advantage of navigation
    • 7.2.3. apply anti-aliasing
    • 7.2.4. Change the size and display of IK markers
    • 7.2.5. Operating the main camera
      • 7.2.5.1. Distance between center point and object
      • 7.2.5.2. If you move or rotate too much and the center point is blown away
      • 7.2.5.3. Rotate 360 degrees around an object
    • 7.2.6. Objects and keyboard operations
    • 7.2.7. Get more out of your mouse and touch interactions
  • 7.3. File manipulation
    • 7.3.1. Object file
    • 7.3.2. Handling of files that can be read and written by this application
      • 7.3.2.1. Project file
      • 7.3.2.2. Motion file
      • 7.3.2.3. Pose file
  • 7.4. How to use 3D model
    • 7.4.1. Open/manipulate 3D models
    • 7.4.2. Pose and animate a 3D model
      • 7.4.2.1. Various ways to run VRM
      • 7.4.2.2. Invert VRM pose
      • 7.4.2.3. Convenient use of IK markers
    • 7.4.3. Use with poses and motions
    • 7.4.4. Associating timelines with objects
    • 7.4.5. Adjust animation FPS
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