10. Manipulating Objects
- 10.1. Basics of object manipulation
- 10.1.1. Open an Object
- 10.1.2. simple shaped objects
- 10.1.3. Open from history
- 10.1.4. Delete history
- 10.1.5. Open app sample data
- 10.1.6. Object selection
- 10.1.7. Delete object
- 10.1.8. Object rename
- 10.1.9. focus the camera
- 10.1.10. Delete both this object and role
- 10.1.11. Move, rotate and scale objects
- 10.1.12. Physical effect
- 10.1.13. Onion skin
- 10.2. Texture
- 10.3. VRoid/VRM (1)
- 10.3.1. Check the usage conditions of VRM
- 10.3.2. About VRM IK markers
- 10.3.3. Operation of each IK marker
- 10.3.4. special operation
- 10.3.5. Movement/rotation of VRoid/VRM itself
- 10.3.6. Size of VRoid/VRM itself
- 10.3.7. Return all bones to T pose
- 10.3.8. Numerical manipulation of IK markers
- 10.3.9. Using Easy IK Mode
- 10.3.10. Adjust the restrictions of the movable range
- 10.3.11. Interlocking between IK markers
- 10.3.12. Switch IK markers to different objects
- 10.4. VRoid/VRM (2)
- 10.5. OtherObject
- 10.6. Light
- 10.7. Camera
- 10.8. Image
- 10.9. Effect
- 10.10. Text
- 10.11. Text3D
- 10.12. UImage
- 10.13. Audio
- 10.14. SystemEffect
- 10.15. Stage