10.6. Camera

A camera object can be added as a sub camera separately from the main camera, which is the video that is visible from the beginning of the system. The IK markers look like real cameras to make them easier to distinguish.

../_images/operation_camera_1.png

Depth, which represents the camera’s display priority, is as follows.

System main camera

10

Camera object

11 ~ n



The camera object is always drawn above the system’s main camera. There is no limit to the number of additional cameras. (Only one camera can be projected at a time unless a viewport or render texture is used.)

When previewing, it switches to the image of that camera. Since it is only meant as a preview, the IK markers seen from the main camera are displayed as they are.

To switch to the image from the camera object in the animation project described later, switch and register at the desired keyframe in the combo box “Camera state (for registration)” immediately above.

Note

When previewing a keyframe (when a keyframe is selected), the state of the action is reflected so you can check it. (Even if you turn off the video by pressing the preview button at that time, the registration to the keyframe will not change.)

10.6.1. Render texture

It is used when you want to project the image of the camera object through another object.
After enabling the render texture by ON, continue setting the properties of the OtherObject you want to project.
Please enable preview as well.
  1. In the Camera object, enter the desired size for Render Texture X, Y.

  2. Turn on the check box next to it.

  3. Click the Apply button for the Render Texture.

  4. Click the play preview button.

Note

  • Normally, the WebGL screen will switch when you preview playback, but if you turn on the render texture, the screen will remain the same.

OtherObject side

OtherObject opens texture settings.

../_images/operation_camera_2.png

Select From Camera on the main texture and select the target camera object.




An example of projecting onto a plane object Quad and a spherical object Sphere. If you specify the same camera object, you can project to multiple objects at the same time.

../_images/operation_camera_3.png

Caution

Render textures use relatively machine power. Please be careful not to overuse.