8. Usable object

From here, we will explain in detail the properties of each object and how to actually operate VRM and other objects on the WebGL screen.
The objects that can be used in this application are defined as follows.

Object type

Description

VRM

This is the main 3D model object in this application.

OtherObject

Other 3D objects such as FBX, Obj, STX. [1]

Light

It is a light object by Unity standard function.

Camera

Camera object by Unity standard function.

Effect

Effect object by Unity standard function.

Image

Load 2D images such as jpg and png as 3D objects. The handling is equivalent to OtherObject.

Text

It’s not a 3D object. It is a text object that is displayed on the WebGL screen mainly for dialog display and user interface purposes.

UImage

Similar to Text, it is a 2D image used primarily for user interface purposes.

SystemEffect

screen effect.

Audio

An audio object used as BGM or SE.

Stage

Terrain and stage such as ground, sky, and wind are handled.

Text3D

Text as a 3D object, implemented since ver 2.4.0. It is handled in the same way as OtherObject.

Note

Text and UImage cannot be treated as 3D objects, but they can be moved and rotated.