3. Operating environment
- OS:
Windows, macOS, Linux, ChromeOS [1], Android(including VR devices)
- Supported browser:
- Edge, Chrome, Opera, Vivaldi, Firefox [2] , Browser of VR devices
- Ttraffic:
- First boot: about 20-25MBStage change/effect usage: 30MB (first use only)Immediately after update: 1KB~25MBNormal for the second and subsequent times: about 1 to 10 KBWeb application version only
- Memory:
4GB or more of PC memory is recommended.
You can adjust the usage within the app within the range of 256MB to 4GB
Developed on a PC with 8GB memory
- Storage:
The more the better. [3]
- Graphics performance:
Checked with the following PC
PC with GTX 1060 to RTX3060 Ti
Last Intel CPU model MacBook Air to M1 MacBook Air
SUS UX21A notebook PC
Meta Quest 3, PICO4
- Access to the outside:
Google, jsdelivr, unpkg
Purpose of using style sheets and javascript libraries
上記以外への外部へのアクセスは行っていません。
ユーザーデータを外部へ送信する機能は一切持っていません。
- Access to terminal (PC):
- <Open>・VRMなど3Dオブジェクトファイル、画像ファイル、音楽ファイル・動画ファイル・.vvmposeファイル、.vvmmotファイル、.vvmprojファイル<Save>・スクリーンショット・動画ファイル・.vvmposeファイル、.vvmmotファイル、.vvmprojファイル
Note
Android and iOS are basically not supported according to Unity’s WebGL specifications. (I think it will be easier to operate if you access it in mobile display mode)
The traffic volume is only a guideline. In principle, communication is only performed when loading or updating the application because it is PWA compatible.
Unity itself and additional libraries are not required for use.
Since it supports PWA (Progressive Wab App), it can be installed and used independently from the browser.
Windows, macOS, and Linux also have PC versions that run independently.
Browsers/extensions with mouse gestures may result in incorrect operation. It is necessary to turn it off in advance or perform the key operation described later.
After the first time, do not reload more than necessary. When an update is ready, we will notify you on the app.