10.13. SystemEffect
SystemEffect is Post-processing in Unity terminology. In order to make it easier for the public to understand, this application uses the name “system” + “effect” = “system effect”.
SystemEffect can use the following Post-processing effects: Only some options, not all options.
Bloom、Chromatic Abberation、Color grading、Depth of field、Grain、Vignette、Motion blur
Warning
If you use many effects, the operation may become slow.
Screen Transitions
Please use a combination of these system effects to create screen switching effects such as blacking out the screen.
About Antialiasing
- :
Set anti-aliasing in “Anti-aliasing” in the “Screen” tab of the ribbon bar, not in SystemEffect. (Cannot be registered to keyframes of animation projects)
How to register for the animation project
To register a system effect to an animation project, click the Register Keyframe
button in the tab, or right-click [1] in the System Effects
tab and click the Register Keyframe
button. Click
“Register keyframe” displayed when right-clicking in this tab is for system effects only. Even if you have selected any 3D object, it will only target system effects, so be careful not to make a mistake.