10.13. SystemEffect

SystemEffect is Post-processing in Unity terminology. In order to make it easier for the public to understand, this application uses the name “system” + “effect” = “system effect”.

syseff1

syseff2


SystemEffect can use the following Post-processing effects: Only some options, not all options.

Bloom、Chromatic Abberation、Color grading、Depth of field、Grain、Vignette、Motion blur

Warning

If you use many effects, the operation may become slow.


Screen Transitions

Please use a combination of these system effects to create screen switching effects such as blacking out the screen.


About Antialiasing

antialias:

Set anti-aliasing in “Anti-aliasing” in the “Screen” tab of the ribbon bar, not in SystemEffect. (Cannot be registered to keyframes of animation projects)

How to register for the animation project

To register a system effect to an animation project, click the Register Keyframe button in the tab, or right-click [1] in the System Effects tab and click the Register Keyframe button. Click

../_images/screen_ribbon_animation_keyframe2.png

“Register keyframe” displayed when right-clicking in this tab is for system effects only. Even if you have selected any 3D object, it will only target system effects, so be careful not to make a mistake.