6.2. WebGL screen
- upper right:
Up
Change the orientation of the main camera display on the X-axis, Y-axis, and Z-axis
Middle
Current keyboard interaction mode (C - Camera, O - Object)Global/local basis when working with objects (G - global, L - local)bottom
Distance between the center point in front of the camera and the selected object
- whole:
A screen on which VRMs and other objects are displayed. This is the image of the main camera.
Method of operation
- rotation:
Move up/down/left/right while right-clicking the mouse or holding down the Ctrl key
- Forward:
Move the mouse wheel. Forward or backward.
- move:
Move up, down, left, or right while holding down the middle mouse button or the SPACE key
Browsers with mouse gestures may conflict with operations and may not work properly. Please turn off the mouse gesture function, use the keyboard operation, or use the v-pad described later. Each OS version is not affected.
Hint
See Keyboard shortcut for detailed keyboard operation.