6.5. Project setting screen

This screen is used to set the role name of each object in the animation and to assign each object to the loaded role. (Animation will be discussed later)

6.5.1. Project information

This is a tab where you can make a note of the outline of the project file.

../_images/screen_project1.png

Name:

Animation project name

Description:

Detailed description of the animation project

URL:

URL you want to specify

license:

Animation project license terms (if needed)

FPS:

Sets the animation FPS.

default duration:

Specifies the number of seconds between frames in the current animation project. By default, the calculation result of FPS / 6000.0 is set.

Recalculate:

After setting the default spacing, press to recalculate the spacing of all keyframes.

6.5.2. VRMAnimation

You can manage opened VRMAnimations.

../_images/screen_project7.png

File name:

File nameof the Opened VRMAnimation

Clip count:

Number of animation clips held by VRMAnimation

File path:

VRMAnimation actual file path

Storage type:

Where VRMAnimation is stored.

Name

actual location

INTERNAL

Internal storage

LOCAL

Terminal (PC, smartphone, VR device)

GOOGLEDRIVE

Google Drive

save to project:

Save the path information of the checked VRMAnimation in the project file.

6.5.3. Role management

This tab is used to select and manage roles (roles/timelines) within an animation project and casts (objects) assigned to them.

../_images/screen_project2.png

Role:

Enter the role of the object (name for identification within the animation project)

Kind:

role type

cast:

Select objects to assign to role

6.5.4. material

This tab manages materials such as textures in the app.

../_images/screen_project3.png

Material type:

Select from Texture etc.

material location:

Switch between in-app or in-project

App - in the app
Project - in the current animation project
Add:

add material

Remove:

Delete the material selected in the list

List:

Material preview, material name, material type, file name

Note

Rows with no images loaded in the list look like this:

../_images/screen_project5.png

Press the No Preview button to load the image.

6.5.4.1. Add material

This is a dedicated pop-up window for adding materials.

../_images/screen_project6.png

material label:

Specifies the name used to refer to the texture in the application

material file button:

Select the image file etc. you want to use as a texture from the terminal