6.16. Keyframe registration window

Right-click (Control-click or double-tap for macOS) anywhere on the ribbon bar or press the Register Keyframe button on the Animation tab to display it. Here you can select properties and bones that you want to register in keyframes.

When you press the Register keyframe button in this, it is actually registered.

VRM

Non-VRM

keyframe1

keyframe2

Register keyframe:

Registers the state of the currently selected object to the current keyframe. If you register again at the same keyframe position, it will be overwritten.

upper right toolbar:

For use in future versions. I don’t use it yet.

Deselect all bones from the left, select all bones, select IKParent, select upper body, select lower body

Contents to register:

Select the content to be registered in the keyframe from move, other than move, or property.

Bone to register:

You can check the bones (IK markers) registered in the keyframe. This number differs between VRM and non-VRM.