6.15. Timeline

../_images/screen_timeline.png

It is a function under the WebGL screen. Used in animation.

6.15.1. Panel

A Toolbar:

From left to right, they are arranged as follows:

  1. Zoom out timeline

  2. Zoom in timeline

  3. Play at first

  4. Play/Pause

  5. Stop

  6. Load this frame [1]

  7. Open the current keyframe property

  8. Register keyframe

  9. Delete keyframe

  10. Insert a blank frame to the current

  11. Delete current frame index

B Seek bar:

Move the current position of the frame to any location.

C object/role name:

Displayed to identify the timeline.

Show/Hide button … Hide the object from the WebGL screen.
D Timeline:

Displays keyframes for each object. You can switch the frame to operate by pressing the number at the top. The registered keyframes are filled in red. ** Register a child key ** and the number in the red cell part of the key frame is counted accordingly.

Double-click to open the keyframe settings window.

If you place the mouse cursor over a registered keyframe, you can check the current settings in a popup.

../_images/screen_timeline02.png

E Panel enlarge/reduce button:

Toggles between expanding and contracting the timeline panel (toolbar only).

6.15.1.1. Mobile viewing

Portrait

Landscape

mblport

mblland

Note

  • For mobile viewing, Play/Pause and Register Keyframe are located in the footer at the bottom of the main screen.

  • For portraits, the toolbar is split into two lines.