9.8. Text / Text3D

text1

text2


From ver 2.4.0, text as 3D is also supported. 3D/2D text to be displayed on the WebGL screen is set.

The property contents are the same in both cases.

Text:

Enter the string to display.

Anchor position:

Specifies the reference corner for movement and character string drawing.

Font size:

Specifies the font size of the string.

Decoration:

Specifies string decoration.

Check box on the left

Bold, italic, underline, strikeout

Right radio box

Nothing, Capitalization, Lowercase

※こちらはいずれか1つしか選択できません。

Text overflow:

Sets the behavior when characters overflow from the text area. Select one of the following

  • Overflow

  • Ellipsis

  • Masking

  • Truncate

  • Scroll rectangle

  • Page

  • Linked

Color:

Change the color of the string. Toggle between single color or gradient.

Color

All text will be in this color.

gradient

Set the entire text, corner by corner.

../_images/prop_text_3.png

TopLeft

Top left

TopRight

Top right

BottomLeft

Bottom left

BottomRight

Bottom right

Text area:

Sets the range within which the text will be drawn. This is also used as the hit detection for the collision detection physics effect.

Outline:

Move the slider to set the outline width.

Outline (Color):

Sets the outline color.