9.5. Camera
Settings for a camera object that is separate from the main camera. This is called a sub camera.
- Camera status (for registration):
Select whether to project the sub camera.
- Preview:
Displays the image of the sub camera. During display, the image of the main camera is hidden below.
- Vision:
Widens or narrows the field of view of the camera. In Unity it is the field of view (FOV).
- Depth:
riority of camera display. To make it easier to understand, it is an image similar to the effect of CSS z-index.
- Viewport:
Specify the display range of the camera image on the WebGL screen.
- Render texture:
Used in combination with OtherObject. Used to project the camera image onto another object.
- X, Y:
The size of the image projected from the camera
- ON/OFF:
Enable Render Textures.
Visibility = 30 |
Visibility = 60 |
---|---|
Viewport = 0, 0, 1, 1 |
Viewport = 0, 0, 0.5, 0.5 |
---|---|