9.5. Camera

../_images/prop_camera_1.png

Settings for a camera object that is separate from the main camera. This is called a sub camera.

Camera status (for registration):

Select whether to project the sub camera.

Preview:

Displays the image of the sub camera. During display, the image of the main camera is hidden below.

Vision:

Widens or narrows the field of view of the camera. In Unity it is the field of view (FOV).

Depth:

riority of camera display. To make it easier to understand, it is an image similar to the effect of CSS z-index.

Viewport:

Specify the display range of the camera image on the WebGL screen.

Render texture:

Used in combination with OtherObject. Used to project the camera image onto another object.

X, Y:

The size of the image projected from the camera

ON/OFF:

Enable Render Textures.


Visibility = 30

Visibility = 60

shikai30

shikai60

Viewport = 0, 0, 1, 1

Viewport = 0, 0, 0.5, 0.5

vp0011

vp0055